I've been running on controller because that's what the game recommends, but I'm unaware if there are any advantages or disadvantages to using either.
One thing to consider is that the 2nd patches skip might become a no-go for glitchless.
I would agree with Ofce on that.
The price is for a code-based splitter.
I would consider skipping the cutscene without dying to be a glitch, so I would personally move the rune to any% if they did that.
All are great ideas. I have found someone who, as a community, we could commission to make these live splits. He is also going to help me develop the live split based on the chapters.
Edit: I got the cost for the commissions. It would be 320 euros. So I can't pay for it alone, if someone could start a GoFundMe (I'm 15, so I can't) that would be great!
Another thing is that all the chapters don't have a definitive time to split. They pop up somewhat awkwardly for creating an auto split form my understanding.
@Lonkyboi_III with such a small speedrunning community, all the input is appreciated. The only problem with only doing chapter is chapter 4. It only appears after you get the horns and would be hard to get a split for it with my knowledge. The option I can think of is instead of chapter 4 I could put it in so that when you collect the horns it splits.
I could make it shorter, but I like to know exactly what I did wrong and what it affected. And I'm learning how to make auto splits, so it could take a few days to weeks before I release it.
Here is a link to what I have come up with for now. Share any comments here please.
https://docs.google.com/spreadsheets/d/1uaHbZAORc2e5TEBe-m6NBpS5gRGj2mRCKgCnEdT1kQ8/edit?usp=sharing
I am going to develop an auto split for Sheepy: A Short Adventure, and I was wondering what segments I could add. Of course, you have the different chapters, fights, and powers, but I wanted community input as well.