ez 1-1: 1/2 1-2: 1/2 4-1: 1/2 4-2: 1/2 8-1: 1/5 8-2: 1/10 8-3: 1/3 8-4: 1/3 2 X 2 X 2 X 2 X 5 X 10 X 3 X 3 = 7200 1/7200 is the probability poger
@Zbomb not theoretically, WILL happen 4:54 WILL happen, and it will happen NEXT YEAR all it takes is bedication
OMG IT'S SO FAST! HE'S VERY GOOD AND DEDICATED ALSO POG WITH LUCCI BILLS IN 1-2
I'll mention everything that you can improve Adding 4-1 FPG can save 1 framerule (which you have already mentioned)
In 4-2, I believe you can save 1 framerule just by doing a better warpzone, all the movement appears to be slow enough to just barely miss the framerule (it's faster to touch the wall than to just turnaround without touching the wall). You can also save an additional framerule by doing much faster strats like top clip with super fast pipe entry and super fast warpzone
In 8-1, yes, there's fast accel + FPG which saves an additional framerule
In 8-2, you can save 1 framerule by getting a faster bullet shot. You can also save an additional framerule if you do a essentially perfect pipe clear/blant jump combined with the fastest possible bullet shot and landing at the very front of the bullet.
In 8-4, yes You can improve the first room by doing the weird fast accel thing no I don't know how it works but e yes In the 2nd room, you can go 1 frame faster by doing double fast accel, and then you can save multiple more frames with a faster walljump In the turnaround room, you can go... idk but probably somewhere around 21 frames or more faster by backward jumping instead of just forward, getting to the perfect pixel, and then doing another fast accel. You can also save an additional frame by doing double fast accel at the beginning of the turnaround room In the water section, if this TAS you allow L+R, you can save 1 frame there by doing the L+R thing idk what it is but TAS does it In the last room, you can save 1 frame by doing double fast accel at the beginning
iuhuiojiououiuiljilouiojiiuuiuikuhuhuhuikhuihuhkukhukhukhuhkukukjhukjhukjuijulk4wrjurkjuierilkjurjilor go win win win win win win holy p holy p
Forbid setting is what makes this allowed (so when you press Left and Right at the same time, it turns into nothing)
I would like to compete, but I don't have a NES so a physical pellsson savestate yes marcus wouldn't be useful to me, so if I won can it be shipped to someone who it would be useful to?
So I was just talking with honey_beef, and he had a super big brain idea In 8-3, there is the HappyLee setup. The hard part about this setup is releasing right for 1-3 frames. However, when you play on an emulator such as Nestopia and you use a keyboard, it is very easy to press Left and Right at the same time, so this setting is disabled, and instead what happens is you press nothing. So, the honey_beef big brain idea was, what if, instead of releasing right for 2 frames, you just press left for 2 frames? (so you're holding Left and Right on keyboard for 2 frames, which is effectively nothing since L+R is disabled)
Is this allowed?
drt6yiyiy7i7t7tur6r6y6r6y6r66r667888frgrugriuyrggrugdugiugrikghiugsrukhjfsdghiudfsghujklrl;dhisugkoraeoyirguyraekgoy78aekguyreijgroaeijgukiiuijhiuguigrhugiugsrhugshugsriuhgrshulgshilugshilusghiulgrshiugshiugrshiugshiugdrshiu also hugs also 4:55 is a good time
Here is an example way you can beat 8-1 safely as small mario And then I guess if you have fire flower you can do this stuff I could probably find ways to make it even easier if I spent more time
@Lugia2468 So long as they can hear the audio turn up TV sound or something Keepo "As long as it's loud enough for us to be able to hear it, you should be fine." -yes roopert83
You wouldn't be able to clip like that on NTSC, but apparently for some reason you can on the PAL version (don't know why tho)
@RealTPV It really comes down to how dedicated the most dedicated person will be to the game. At least 4:54 will happen because I know that I will be dedicated enough for 4:54 4-2 framerule save could happen, as better and better setups are being found, one person would eventually save the 4-2 framerule
The level of effort it will be taking is about 10X what the top players are already/have done, as tens of thousands of attempts turns into hundreds of thousands of attempts just to achieve a 4:54, then more hundreds of thousands to add 4-2 framerule save After all framerules have been saved, it may be tens of thousands to hundreds of thousands more attempts to pull off more PBs with faster 8-4s, and as we approach the No L+R TAS of 4:54.26, people would be approaching numbers of millions of attempts
Who's up to do millions of smb1 any% attempts tho? I might be to get and stay at the top. But you would be dedicating your life at that point.
just when you thought it was the end of my post, I'm going to say lets do some math With the current knowledge we have, we can get pretty close to the No L+R TAS Lets say the most dedicated person is willing to do up to 2 million attempts of smb1. This is 6 hours worth of smb1 attempts every day (average 36 seconds per attempt) over 9.1 years.
Someone doing that much work is going to be very consistent, so more numbers Lets say they are 65% consistent at 1-1 60% consistent at 1-2 70% consistent at 4-1 5% consistent at 4-2 15% consistent at 8-1 5% consistent at 8-2 65% consistent at 8-3 That would mean 1/15027 runs would get on pace to 8-4 but lets say it takes 1 million attempts to get to that consistency, and within that number of attempts you get say 5 runs on pace to 8-4 before the last million, so you really have 1 million attempts, with every 15,027th attempt getting to 8-4 on pace You would be able to get 66 more runs tied with the TAS pace entering 8-4. So then the question is what the best possible 8-4 you could achieve, with years of hard dedication under your belt and 71 chances to snag it I would say an 8-8 8-4 (an 8-4 23 frames faster than somewes) would be possible within 71 chances.
So the theoretical limit I think would be 4:54.364 (I have no clue the actual decimal) if someone buckled down and dedicated their life to smb1 for 9 years
@linny356 I don't think darbian would take this game any further than low 456 if he came back, but that would be really cool if he did go for 4:55 someday i highly doubt he would go for 4:54 tho because that's insane and requires dedication for extended periods of time. Also YES NIFTSKI
I did submit a game request, but they rejected it because they said it doesn't have a lot of changes, and that I should ask an smb1 game moderator since they're able to add ROM hacks a
I think one of the easiest ways to make it more fair for the mods would be to time each individual run, and then add up all those times, vs frame counting all the time spent resetting up Although when I did that it took me like an hour, not sure how big of a deal it is for moderators to retime runs in this method At that point then we could decide whether waiting on the title screen on runs past the 1st run should count as time loss or not
Ok so Recently Niftski got 55:52 super fast because NIFTSKI IS A THICC BOI Then today I got 55:48 because HOLY P NIFTSKI IS A GENIUS WITH THAT 8-1 STRAT. At first, I was confused how I could be 4 seconds faster, as my worst run was a 5:21, while his worst run was a 5:15. That's a big deal when the median/average run is a sub 5. So I did the math, and when I counted up all of Niftski's times which do not include the time from when he hit the axe in 8-4 up until he entered the level of 1-1, he executed a 55:16.655.
When I counted up my own times, I found that I got a 55:16.366, a whopping 0.29 seconds faster than Niftski in execution. So where did the other 3.7 seconds come from?
From me consistently resetting faster than Niftski
As this category is approaching high levels, where saving just seconds in this 55 minute speedrun matters, getting 1 more sub 5 than before could make or break a potential WR, how good you are at resetting will make a huge difference It took Niftski on average 3.6 seconds to get from hitting the axe in 8-4 to the beginning of 1-1, while it took me an average of 3.22 seconds (uh idk how it's 3.22 seconds, seems strangely fast to me but idk what I could have done wrong in math) This difference is basically 1 framerule, and the math really shows how consistently saving 1 framerule is going to make a large difference over the course of the run.
I've only talked about 2 people who play on emulator GTAce99 is 3rd place at the current time of 6:26 pm PST April 28th 2020, and from his description, he has a run time and a real time Subtract the real time from the run time, divide that number by 10, and he's spending about 3.75 seconds per run in between hitting the 8-4 axe and entering 1-1, which is even slower than Niftski, and a whopping 0.5 seconds slower than my resets
I think it would be fair to take out the time in between hitting the 8-4 axe and when the reset button is pressed (if you lose a framerule because you pressed start late on title screen then that's an execution error thicc boi). yes YES NIFTSKI
Unless it gets 347, it would just be more difficult to do @Mruns_05 Keepo
@EmoadNomad Ok I see, now you and other people know and thanks for congrats thicc obi
@EmoadNomad That is inaccurate You do not need every single framerule, you only need to add 8-1 FPG and TAS 8-2 (or TAS 4-2, but that's probably not happening over TAS 8-2), and you only need to get an 8-C 8-4 (3 frames slower than current WR), not a "perfect" 8-4 that sounds like 8-7 8-4 IL WR (14 frames faster than required 8-4 speed) From what you said, that sounds like tying the No L+R RTA TAS (4:54.26) also 8-1 is not 1/1000 just so you know I'm not even that experienced at 8-1 FPG yet ctegvfshbjnkmgayuhiuea