Comments
Florida, USAJaio14 days ago

loading a save to retry a trick isn't save/load abuse, its simply retrying a trick. save/load abuse is using save/loads to perform a trick that would otherwise be impossible without them.

Florida, USAJaio3 months ago

Some of the movement commands were changed in Revolution so that's why the game feels different to play. Specifically:

sv_air_max_wishspeed 60(default is 100, in Portal 2 it's hardcoded to be 60)

sv_airaccelerate 5 (default is 12, in Portal 2 it's using sv_paintairacceleration instead, which is 5)

sv_jump_speed 232.379 (default is 220, in Portal 2 it's calculated as sqrt(sv_gravity * 2 * 45))

sv_speed_normal 175 (default is 150, in Portal 2 it's 175. you need to reload a level for this to apply)

Florida, USAJaio4 months ago

my joat

Florida, USAJaio4 months ago

Currently the WR for SLA No CFG is a 58:00 by False. You can check the queue at https://randomidiot13.github.io/queueclient-web/ or join the Discord to see PB's https://discord.gg/p2sr

Florida, USAJaio4 months ago

No, the normal Portal 2 autospliiter works by communicating with the plugin SAR, which can't be loaded in Revolution, so for now runs are timed real time before a version of SAR (or an alternative) is created.

Florida, USAJaio4 months ago

Yeah, no there won't be a glitchless category. Most portal 2 mods aren't very glitch heavy, it just takes the time to remember the routes for each chamber, but overall not difficult. Also, "Glitchless" as a name is incredibly hard to define, which tricks or mechanics count as "glitches" compared to "exploits" or "bugs", whatever. Portal 2 (base game) has a No Major Glitches category, but that has very little activity.

Also current high level runs are more around 1 hour (I think the current non-official WR is a 1h03m time), so two hours definitely won't be the length of the run as long as you're willing to put in the time and effort to learn the routes.

Florida, USAJaio4 months ago

That would not be a speedrunning category just because of sometimes the pure luck and difficulty of some tricks. If anything there'll be a miscellaneous category for X amount of portals (See base Portal 2's 100 Portals SP or 69 Portals Co-op).

Florida, USAJaio5 months ago

the Joat

Florida, USAJaio5 months ago

I got some beef with the World of Goo mods allowing 4 Portal 2 speedruns on their leaderboards

Florida, USAJaio6 months ago

why dont u get a 2 then

thread: Portal 2
Florida, USAJaio6 months ago

Those are transition boxes, they're in (most) maps and are what allows the game logic to transition maps to work properly. They're already incorporated into multiple categories (Any% (SLA), Portal Placement Never Fail) and usually abusing them is called B.O.o.B.

AlexAdvDev, AMJofficial and 2 others like this
Florida, USAJaio10 months ago

Another update, the SR.C page link is now @artificial!

Florida, USAJaio1 year ago

what do you know

Unknown
Florida, USAJaio1 year ago

🤓 float record 🤓

Florida, USAJaio1 year ago

this fella really gave himself record

thread: Aperture Tag
Florida, USAJaio1 year ago

cant believe nothings changed smh

thread: Aperture Tag
Florida, USAJaio1 year ago

i agree

About Jaio
Joined
3 years ago
Online
1 day ago
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51
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Portal 2
Portal 2
Last run 14 days ago
17
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Portal Stories: Mel
Portal Stories: Mel
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6
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Witchcraft and Wizardry (Minecraft Map)
5
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Superliminal
Superliminal
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4
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Museum of Simulation Technology
4
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Portal 2 Speedrun Mod
Portal 2 Speedrun Mod
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3
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Portal 2 Category Extensions
Portal 2 Category Extensions
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2
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Aperture Tag
Aperture Tag
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Monkey Island 2: Lechuck's Revenge
Monkey Island 2: Lechuck's Revenge
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Cyclone
Cyclone
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1
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Portal: Revolution
Portal: Revolution
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ARTIFICIAL
ARTIFICIAL
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185
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Blade 2
Blade 2
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The Entropy Centre
The Entropy Centre
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301
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Half-Life: Alyx
Half-Life: Alyx
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40
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Portal 2 Bhop
Portal 2 Bhop
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44
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Portal: Revolution
Portal: Revolution
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31
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ARTIFICIAL
ARTIFICIAL
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21
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Portal 2
Portal 2
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The Entropy Centre
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P1 Done P2
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