What about minimum dashes per level? I don't know how that'd work, but it might be a fun challenge to optimise. I don't know how it'd be timed though.
I have created a video regarding the new timing rules. It's a tad convoluted, but it is doable within about 5 minutes.
I appreciate the attempt at LiveSplit! I did have to deduct a third of a second off your time, unfortunately, as you took a short while to activate the timer (which I believe was around a third of a second, hence the time penalty), but this was by no means a bad run. Well done, and if you feel like this change needs reverting, please contact me to prove why. Good job, Glover!
The fact that pressing the start button pre-emptively loads in the game... It can be helpful to shave half a second or so off some times (if we ever get to that point)
Hi Glover!
I personally use LiveSplit as a (semi)reliable timing system, although it is very subject to human error.
I apologise for the confusion regarding the timing of the runs. I'll try explain it best I can:
The full game runs begin as soon as you stop hearing the time travelling noise during the first loading screen you enter.
Individual level runs are timed in the same manner, excluding All Cats% level runs, which are timed by the game itself.
If you would like to appeal any times that you have submitted, I will gladly see what I can do about it.
I believe you just found something that will benefit the economy... Well done, keep it up!
At 0:10, the glitch occurs. The game completely freezes. I was attempting to move my mouse everywhere but the game's custom mouse is frozen.
Using an example of the same glitch but without pressing the down button, the game loads you into the arcade of the year you are currently in. I believe this is because the game attempts to load you into a different scenario, but because you're already loading during that transition, it just sends you to the closest one at the end of the warp loading screen. i.e. the inside of the arcade.
My theory as to why this happens is because pressing the down arrow I clicked sends you to the year select screen, while you're loading, it sends you to a different scenario altogether in the midst of loading. The time select screen. Because the game attempts to send you to 3 separate scenarios in quick succession (the inside of the arcade, a separate time period, and the year select screen), it loads more information than it is designed to handle (or something similar, I'm no coder though) and the game crashes.
This is just a theory, though. I hope some time in the future this might be fixed/looked at a bit more intensively!
As of recent, I have discovered that All Cats% can be completed via just playing the Time Trials, which is just a far easier (and easier to time) method of playing All Cats%. Thank you to casperCCW for showing me this.
[(https://www.speedrun.com/An_Arcade_Full_of_Cats/runs/zn285xvz)]
Good run! I didn't realise the time trials mode includes milliseconds, so I might add that to the leaderboard. Keep up the good runs, Casper!
Ya snooze, ya lose. Unless you're a cat. Then it's Ws all over because you're a cat.
Hi cassasaur, the difference between All Cats% and 100% is a valid question and I'd love to explain!
100% is, as it sounds, 100%ing the game. Finding all the cats and collecting all the batteries to complete the game.
All Cats% consists of locating all of the cats. The run ends when the final cat has been found. I should probably clarify everything in the rules, but thank you for asking!