コメント
スレッド: Lollipop Chainsaw
Los Angeles, CA, USAEcdycis15 days ago

On the first load alone the PS3 Emu time gets into game around 17 seconds. Both Secondplace and Shiva's runs take around 25. It's incredibly likely Emu is saving a massive amount of time through the whole game and would be playing at a significant advantage.

PS3 and 360 emulation is more manageable than it used to be but there is a clear advantage through non official means.

Usually for something like this a separate board gets made since anything beyond PS2 emu is not accurate to original hardware load times.

スレッド: Lollipop Chainsaw
Los Angeles, CA, USAEcdycis7 months ago

I think in NG you end up getting Lolli-Copter after this skip funny enough, would work on NG+

スレッド: Sweet Home
Los Angeles, CA, USAEcdycis8 months ago

I can definitely add Steven to the mod and am fine with the changes. It's been a busy few months and I'll be around to verify runs on the backlog

mamiya そして stevenqbeatz111 これを好き
スレッド: Alan Wake
Los Angeles, CA, USAEcdycis8 months ago

Yeah the game will do that, it's why in most runs you'll see the runner just running past the enemies and stopping in the lights if too many swarm them

スレッド: Clock Tower (SNES)
Los Angeles, CA, USAEcdycis8 months ago

The newest version is probably fine. I'd recommend Bizhawk however

スレッド: Fran Bow
Los Angeles, CA, USAEcdycis1 year ago

So Fran Bow randomly got an update and runners who have mastered Legacy tricks requested the versions be split since the new version is much faster but removes a lot of the speedtech of the older version making them quite different. I have split the boards and will have the default one be Legacy for now unless Unity gets more runners since it makes sense to showcase the run people like doing more

スレッド: OverBlood
Los Angeles, CA, USAEcdycis1 year ago

Only one way to find out, admittedly I didn't know Overblood had a PSN port

Los Angeles, CA, USAEcdycis1 year ago

So I was playing this game casually and managed to clip into a staircase. I think the games path detection messed up when I tried climbing and it corrected me into a spot that allowed me to run through it.

I don't know if it'd be useful in the spot I found it but other game staircases may be if it could be replicated.

https://www.twitch.tv/ecdycis/clip/AgreeableEnthusiasticSeahorseBleedPurple-wSVCk_2zgMrFlRCn

Ecgtheow, Pyrofosforico そして 2 その他 これを好き
スレッド: Sweet Home
Los Angeles, CA, USAEcdycis2 years ago

I think we can leave it with Any% and Any% Memory Corruption and I do like the idea of a tab for translation type.

So it would be JPN(Any% Memory and Any%) as the main category And English(Any% Memory and Any%) With Gaijin/2016 as variables instead of entirely separate categories if there isn't a huge difference.

If there is strong interest in Glitchless exclusive we can make that separate but I don't believe a Dynamo time actually beat the Glitchless WR.

スレッド: Sweet Home
Los Angeles, CA, USAEcdycis2 years ago

So with the new trick traditional RPG enjoyers are definitely being left behind if they want to compete since the new style of run entirely breaks it.

Countdown already mentioned the idea of splitting with the new route and the old route with Dynamo. I'm not opposed to the idea but it may make more sense to have entirely glitchless vs glitched, but I would like to hear more on this.

As well I'm not sure how exactly to separate on different versions. The smartest I'd guess is combine the unofficial english ones and keep JPN on its own end?

akiyabo これを好き
スレッド: Babysitter Bloodbath
Los Angeles, CA, USAEcdycis2 years ago

It was brought to my attention that some players may be experiencing varying load times upon booting the game. To help make competition more fair for runners time will start upon first input which is the text at the start saying "Hi Sarah! We're so glad you could come on such short notice!"

Upon looking at the existing runs there already exists a slight difference so this should help

Ecgtheow, PleasantlyGG そして 3 その他 これを好き
スレッド: Alisa
Los Angeles, CA, USAEcdycis2 years ago

So I found a skip by mashing the confirm button. It allows you to INSTANTLY solve the Lights Out book puzzle to get the tree key and likely saves about 30 seconds over actually doing it.

https://www.twitch.tv/ecdycis/clip/CrowdedSmoggyOysterOneHand-5iLFGVPZNVny4M1b

AlbertFnWesker, Gnydsmelt そして 3 その他 これを好き
スレッド: Harvester
Los Angeles, CA, USAEcdycis3 years ago

Not sure! I think Steam has some natural settings on it

Los Angeles, CA, USAEcdycis3 years ago

God this game really is awful isn't it? I'm down to make a split, Although we currently have 0 runners who aren't me so it might look a bit weird

JSR_ これを好き
スレッド: The Site
Los Angeles, CA, USAEcdycis3 years ago

@Daravae I've had a submission for the game Harvester, in limbo for about 2 months now. I'm fairly certain both mods are no longer on SRC. One seems to be on twitter but has no way to DM them and they'd likely not maintain the leaderboard. Can I just get moderation for this?

スレッド: The Site
Los Angeles, CA, USAEcdycis3 years ago

So I ran a game recently called AMY, it's apparently a dead board since neither mod has been active in sometime. One has no contact info and the other seemed to ignore my message. Can I possibly get mod for this so I can verify both my own run and any potential runs in limbo? I moderate plenty of games already so it shouldn't be too difficult to pick up this mostly empty one @Daravae

ShadowDraft これを好き
スレッド: Carrion
Los Angeles, CA, USAEcdycis3 years ago

So PC is optimal for the standard Any% but realistically you can do No Major Glitches with any platform

スレッド: Destroy All Humans!
Los Angeles, CA, USAEcdycis3 years ago

I'm very glad it worked!

I just replayed the remake today and yeah that's the spot I believe. It was like a roundish lakeside? I'm not sure how consistent it'd be but it'd save a TON of time

スレッド: The Mummy
Los Angeles, CA, USAEcdycis3 years ago

So looking at the game as a whole it's pretty lengthy and the endgame levels are kind of insane. As a category I think a Hub 1 which ends the run on the first boss would make for an excellent category! I've done some test runs of this so far on PS2 and it's looking to be about a 25 minute run.

For clarity this begins on New Game selection and hits time at the end of the Benny Boss

スレッド: Sweet Home
Los Angeles, CA, USAEcdycis3 years ago

At it's peak Dynamo is definitely faster, the issue is it MASSIVELY increases the runs difficulty so it isn't reflective of it's peak. The TAS with Dynamo has about a 40 minute run

Ecdycisについて
参加日
7 years ago
オンライン
today
走行
572
プレイしたゲーム
Clock Tower (SNES)
Clock Tower (SNES)
最終ラン 2 years ago
71
走行
Dead Rising
Dead Rising
最終ラン 1 year ago
41
走行
Little Nightmares
Little Nightmares
最終ラン 6 years ago
23
走行
Silent Hill 2 (PC)
Silent Hill 2 (PC)
最終ラン 1 year ago
20
走行
Silent Hill
Silent Hill
最終ラン 11 months ago
20
走行
Spooky's Jump Scare Mansion
Spooky's Jump Scare Mansion
最終ラン 3 years ago
20
走行
Haunting Ground
Haunting Ground
最終ラン 1 year ago
13
走行
SAW: The Game
SAW: The Game
最終ラン 1 year ago
11
走行
フォロー中のゲーム
The Walking Dead: Destinies
The Walking Dead: Destinies
最終訪問 2 months ago
9
訪問
Virus: It is Aware
Virus: It is Aware
最終訪問 9 months ago
1
訪問
Dead Rising 2: Off the Record
Dead Rising 2: Off the Record
最終訪問 19 days ago
67
訪問
Clock Tower (SNES)
Clock Tower (SNES)
最終訪問 25 days ago
1,798
訪問
Silent Hill: Homecoming
Silent Hill: Homecoming
最終訪問 5 months ago
255
訪問
Mad Father
Mad Father
最終訪問 2 years ago
130
訪問
Little Nightmares
Little Nightmares
最終訪問 1 month ago
826
訪問
Fran Bow
Fran Bow
最終訪問 11 months ago
359
訪問
モデレートしているゲーム
Clock Tower (SNES)
Clock Tower (SNES)
最終アクション 15 days ago
287
アクション
Clock Tower (PlayStation)
Clock Tower (PlayStation)
最終アクション 2 months ago
99
アクション
Clock Tower II: The Struggle Within
Clock Tower II: The Struggle Within
最終アクション 20 days ago
71
アクション
Little Nightmares
Little Nightmares
最終アクション 1 month ago
59
アクション
Clock Tower 3
Clock Tower 3
最終アクション 15 days ago
53
アクション
Fran Bow
Fran Bow
最終アクション 3 months ago
50
アクション
Carrion
Carrion
最終アクション 5 months ago
33
アクション
The House of the Dead 2
The House of the Dead 2
最終アクション 5 months ago
27
アクション