Death% in 0m 00s 333ms by
Description
death and lifeloss% are now separate due to a glitch that skips time
Mod Message: Time starts at 2.500 and ends at 2.833 at 60 fps to get a final time of 0h 0m 0s 333ms. Retimed using yt-frame-timer
New 1.1 version released, link here for the game's version.
"Speed run edition comes with revamped movement calculations, instant restarts, lower input buffer, tons of bug fixes, and more!" " Come with frame dependent movement (should make movement more consistent on lower end hardware) and s
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