Psycho in 28m 32s by
Description

The run went well, but a more optimized moveset/understanding of blocking would probably save a drastic amount of time. A bunch of the fights were "okay" times and I have had a lot more time left on the clock for each enemy. The issue is that you can easily instantly die (as seen in ... ) so this is the run I am submitting. The worst fight by far was against Sumo Santa since he can be destroyed very quickly if done correctly/lucky.

The strats I used were to:

  1. Use a character that has an almost unblockable attach that also moves you towards the enemy (to continuously use the attack without getting hit back)
  2. Use a character that has a moveset that doesn't require a lot of inputs (Bot attacks are instant)
  3. Infinite grab (Against certain enemies, after performing a grab, doing a Fair Punch Twister into a Brutal Punch Twister can set you up to be in the perfect positioning to grab them again. I believe it has to do with the enemy's height and whether you hit them mid air on the second twister/if their block extends the enemy further than they are.

There are other obvious nuances to the run, but those are mostly mechanics to the game.

Leaderboard
Category
Psycho
Character
Taffy
Run
Rank
4th
Time
28m 32s
Date
4 years ago
Platform
USA / NTSCN64
Details
Player
Verified
4 years ago
Submitted
4 years ago
Game stats
Followers
24
Runs
51
Players
18
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