Psycho in 28m 32s by
Description
The run went well, but a more optimized moveset/understanding of blocking would probably save a drastic amount of time. A bunch of the fights were "okay" times and I have had a lot more time left on the clock for each enemy. The issue is that you can easily instantly die (as seen in ... ) so this is the run I am submitting. The worst fight by far was against Sumo Santa since he can be destroyed very quickly if done correctly/lucky.
The strats I used were to:
- Use a character that has an almost unblockable attach that also moves you towards the enemy (to continuously use the attack without getting hit back)
- Use a character that has a moveset that doesn't require a lot of inputs (Bot attacks are instant)
- Infinite grab (Against certain enemies, after performing a grab, doing a Fair Punch Twister into a Brutal Punch Twister can set you up to be in the perfect positioning to grab them again. I believe it has to do with the enemy's height and whether you hit them mid air on the second twister/if their block extends the enemy further than they are.
There are other obvious nuances to the run, but those are mostly mechanics to the game.