New general rule regarding the starting point of all runs
Posted
byTo prevent cheesing maps by starting them from the top or higher than the time attack zone, here is the new rule : "Every run must start from the ground (time attack zone)."
Regarding using mods for speedruns
Using No Knockouts mod by Kaden is now accepted when running Pocketwatch% and Pocketwatch% Pipe Only. This is only to avoid ground knockouts on small maps. If a knockout is prevented by the mod when it should happen during a run on a big map such as an advanced or expert for example, the run wil
Recent runs
Level: Walker's Pillar
Level: Old Langr
Level: Three Brothers
Level: The Great Crevice
Level: Three Brothers